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Volume 1 Cover

001 - WELCOME TO LUGGER BURGER

Emmett is working the front cash when a kid suddenly comes and tries to troll him.

002 - WORK AS USUAL

Emmett gets fed up serving an old lady and tries to commit suicide via deep fryer.

003 - SCHEDULE CONFLICT

Emmett is asked to work some overtime by the manager because his nephew scares him.

004 - A FRIENDLY VISIT

Vicky comes to visit Emmett at work but learns the danger of lurking in the drive thru.

005 - HEADING HOME

Vicky shows just how fast she is when it comes to meeting super heroes.

006 - BUSINESS AS USUAL

Vicky witnesses the interview of Lieutenant Glory on the evil Doctor's capture.

007 - THE SHIFT BEGINS

Emmett shows that he is incapable of performing even the simplest task other than running the cash register.

008 - AN AWKWARD VISIT

Mr. Kirk comes to visit Emmett who sees him as a senile old man.

009 - IT'S MY TREASURE

Vicky is excited for receiving an autograph from Lt. Glory, even if the ink is invisible.

010 - EMPLOYEE OF THE MONTH

A kid gives Emmett a hard time at work so Emmett tries to serve him some bleach.

011 - HERE COMES ANOTHER VISIT

Mr. Kirk comes back to the restaurant only to find a card board cut-out of Emmett.

012 - THE HUNTER

Vicky suits up to go hunting for super beings.

013 - IT'S A TRAP

Vicky ties herself to a tree but ends up getting humped by a big black dog.

014 - THE WARDEN

The Warden assigns a new assignment to Lt. Glory but fails to keep his hands to himself.

015 - AMBER ALERT

Mr. Kirk comes for another visit. Emmett decides to embarrass the old man before agreeing to the visit.

016 - LET'S TAKE A DRIVE

Emmett has more fun with Mr. Kirk before getting in the vehicle for their private conversation.

017 - A NEW HERO ARISES

The Bard tries his best at public speaking but only seems to grab Vicky's attention.

018 - I AM POWERFUL

The Bard hypnotizes a small squirrel to prove his skills to Vicky.

019 - THE PEP TALK

Vicky tries to cheer up the Bard to convince him he will make a great super hero.

020 - REDEMPTION

The Bard hypnotizes a small squirrel to prove his skills to Vicky.

021 - A FAIRY TALE

Mr. Kirk talks to Emmett about his family's secret history.

022 - YOU CAN'T TAKE THE NERD OUT OF THE DOC

Mr. Kirk and Emmett talk about Doctor Wick's nerdy personality.

023 - DON'T DROP THE SOAP

Mr. Kirk admits that he is bringing Emmett to Doctor Wick's secret lair. An obsession with the Bat Cave is born.

024 - A PROMISE IS A PROMISE

Tensions are high between Emmett and Mr. Kirk as a promise is broken.

025 - IT'S A DEER CAUGHT IN HEAD LIGHTS

Lt. Glory is diligently guarding the Mayor, a task perhaps more uncomfortable than expected.

026 - HE'S HERE

The powerful Maestro arrives at City Hall with some very loyal followers.

027 - IS SNUGGLING A PLAN

While looking at the Maestro and his followers, Lt. Glory becomes un-easy with the entire situation.

028 - A GOOD ENTRANCE IS SO HARD TO DO

The powerful Maestro arrives at City Hall with some very loyal followers.

029 - GOOD HELP IS SO HARD TO FIND

As the encounter begins, Lt. Glory is finding herself fighting alone.

030 - WHO'S A GOOD BULLY

The Mayor receives a special visit even though it wasn't approved by the bodyguards.

031 - GET OUT OF MY WAY

The Maestro and Lt. Glory are ready to face off in a duel once the area has been completely cleared.

032 - THIS MAY COUNT AS COLLATERAL DAMAGE

Tension rises as the Hero prepares to fight the Villain.

033 - HERE COMES BACK-UP

The Maestro calls Lieutenant Glory's bluff and summons some very interesting back-up to join in the fight.

034 - THAT'S A MIGHTY PICKAXE

Emmett and Mr. Kirk arrive at their destination. Emmett is a little less than impressed with the whole place.

035 - WEDGIES ARE BAD

Emmett and Mr. Kirk reach the lair's first statue which is not easily recognizable for Emmett.

036 - LAZYNESS IS A SKILL

Getting to Doctor Wick's laboratory requires a small hiking trip that isn't appreciated by Emmett.

037 - LOCATION, LOCATION, LOCATION

Whoever built Doctor Wick's secret lair didn't read the basic rules of Real Estate.

038 - GOOD NEIGHBOR

Emmett and Mr. Kirk enter the secret lair which has been used by the Wick Family as a sanctuary for many generations.

039 - FAMILY PRIDE

Mr. Kirk shares a bit of the Wick history with Emmett who doesn't seem to care much at all.

040 - THIS IS WHERE SCIENCE IS MADE

Mr. Kirk leads Emmett to his father's laboratory where the boy is free to explore on his own.

041 - RODENT WHISPERER

The Bard and Vicky explain what happened in the park to a policeman.

042 - A FRIEND INDEED

While walking down the street, the Bard realizes something that has been missed by many.

043 - THIS IS NOT YOUR AVERAGE CAT FIGHT

Lt. Glory continues her fight against the physically strong Amanda.

044 - GONE LIKE THE WIND

By the time the fighting comes to an end, the Maestro is nowhere to be found.

045 - PHASE ONE:COMPLETED

The Maestro reflects on the success of his plan which went on pefectly.

046 - GOOD MORNING SUNSHINE

Lt. Glory learns how the Maestro managed to get such a high public approval.

047 - THE MIGHTY BOUNTY

The Mayor explains to Lt. Glory what it is the Maestro was after at the City Hall.

048 - I'M SEXY AND I KNOW IT

The Mayor shares his opinion on the Maestro and his motives before dismissing the Lieutenant.

049 - THE TRUTH LIES BETWEEN THE LINES

Emmett is debating amongst himself if everything he has been told is true or if it has been all a lie.

050 - JOURNAL ENTRY - PART 1

Emmett reads part of his father's personal journal to learn about his heritage.

051 - JOURNAL ENTRY - PART 2

Emmett reads part of his father's personal journal to learn about his heritage.

052 - JOURNAL ENTRY - PART 3

Emmett reads part of his father's personal journal to learn about his heritage.

053 - JOURNAL ENTRY - PART 4

Emmett reads part of his father's personal journal to learn about his heritage.

054 - JOURNAL ENTRY - PART 5

Emmett reads part of his father's personal journal to learn about his heritage.

055 - AND SO IT BEGINS

Emmett has read enough of the journal and has decided to help bail his father out of prison.


Volume 2 Cover

056 - A MAN CAN DREAM

Lieutenant Glory goes to see the Warden for her debriefing but the Warden gets side tracked.

057 - A TRUE LADIES MAN

The Warden learns a lesson about personal space.

058 - THAT IS ALL

The Warden leaves Lieutenant Glory in order to pursue a new lead on the Maestro.

059 - I SEE YOU

Lieutenant Glory walks away through the holding cell area under the watchful eyes of a special villain.

060 - DON'T LET THE BED BUGS BITE

Mr. Kirk brings Emmett to his room so he can get some rest.

061 - I THINK I CAN

Emmett ponders about the meaning and implications of being evil.

062 - A GLIMPSE OF THE PAST - Part 01

Emmett dreams about a specific event that occurred during his high school years.

063 - A GLIMPSE OF THE PAST - Part 02

Emmett dreams about a specific event that occurred during his high school years.

064 - A GLIMPSE OF THE PAST - Part 03

Emmett dreams about a specific event that occurred during his high school years.

065 - HOPE HE WAS GENTLE

Emmett wakes up in a very peculiar place with Mr. Kirk acting stranger than before.

066 - THE POWER OF A BRAND NAME

Mr. Kirk shares some inside information on the secret organization that was founded by the Wick Family.

067 - UNLOCKING A DESTINY

Mr. Kirk begins the process of awakening Emmett's Wick gene by what seems to be an unorthodox method.

068 - A SURPRISED INTRODUCTION

The Bard returns home while reflecting on his day. He is welcomed by an unlikely visitor.

069 - THE INTRUDER

The Bard readies his violin in order to face the uninvited guest in his home.

070 - TEA TIME

The Bard and the Warden discuss the Bard's powers and what he intends to do with them.

071 - BEHIND THE PRISON WALLS

The Warden explains why he is called "Warden" and shares some insight on the Arc City Prison.

072 - TEACH ME WHAT YOU KNOW

The Bard and the Warden continues to talk until the Warden asks a very personal question.

073 - A GLIMPSE OF THE PAST - Part 04

Emmett dreams about a specific event that occurred during his high school years.

074 - A GLIMPSE OF THE PAST - Part 05

Emmett dreams about a specific event that occurred during his high school years.

075 - THE ODD THINGS PEOPLE DO

Emmett wakes up in his room in the underground castle. He is greeted by Mr. Kirk who has a strange request.

076 - OLD PEOPLE ARE VERY UNPREDICTABLE

Emmett prepares to fight Mr. Kirk who continues to taunt him. The battle is over before it even began.

077 - HATE IS SUCH A STRONG WORD

Mr. Kirk explains his actions and what he injected Emmett with that made him scream in agony.

078 - THE WICK GENE

Emmett and Mr. Kirk talk about what is needed in order to unlock the Wick Gene.

079 - MOMMY IS GONNA BE SO PROUD

Emmett shows a sign of intelligence which causes Mr. Kirk to tease the boy some more.

080 - TEACH A MAN TO FISH

Maestro prepares to make a cash withdrawal but he first impresses a couple of stoners.

081 - TIMING IS EVERYTHING

Maestro announces his intentions of robbing the bank but he is interrupted by an unlikely fan.

082 - MORE THAN A PIGGY BANK

Maestro looks on as to what treasures where hidden within the bank.

083 - BUBBLES ARE THE SEXINESS

Lt. Glory enjoys a nice bubble bath as she relaxes from all the crime fighting.

084 - BEAUTY COMES FIRST

Lt. Glory talks to the police force while addressing her priorities.

085 - THE WALK OF A THOUSAND THOUGHTS

Emmett walks through Arc City’s alleys as he reflects on all that is happening to him as of late.

086 - TALK ABOUT REINVENTING THE WHEEL

Emmett reaches the Lugger Burger Restaurant and prepares to make his entrance.

087 - A BRAVE SOLDIER NEVER SHOWS FEAR

Emmett crawls through an air vent and shows just how brave he can be.

088 - DIRECTOR TAKAHASHI – Part 1

Mr. Kirk talks to Director Takahashi about Emmett who is attempting to unlock his Wick Gene.

089 - DIRECTOR TAKAHASHI – Part 2

Mr. Kirk talks to Director Takahashi about Emmett who is attempting to unlock his Wick Gene.

090 - DIRECTOR TAKAHASHI – Part 3

Mr. Kirk talks to Director Takahashi about Emmett who is attempting to unlock his Wick Gene.

091 - A PLAN REQUIRES PLANNING

Emmett climbs out of the air vent at the Lugger Burger Restaurant only to find a flaw in his plan.

092 - THAT’S NOT EVIL – THAT’S JUST MEAN

Emmett tries to improvise on the spot but ends up panicking instead.

093 - IT’S ALMOST LIKE MUSICAL CHAIR

Maestro hypnotizes everyone in the bank except for Vicky, who should be playing another role in his plan.

094 - NOT QUITE A CELEBRITY YET

The Maestro meets with the surrounding police force while holding Vicky as a shield.

095 - CHANGE YOUR TUNE

The Maestro uses force to prove to the policemen that he is a force to respect.

096 - THINGS ARE ABOUT TO GET SERIOUS

The Maestro prepares himself to face a new challenge that is heading his way.

097 - THEY NEVER LISTEN

Lieutenant Glory makes her appearance at the Arc City Bank crime scene.

098 - I'M SAFE IN MY BUBBLE

The Maestro is forced to defend himself from the police's retaliation against his threats.

099 - AT LEAST HE’S HONEST

The Maestro reflects on his plans and the purpose of his crime.

100 - A WOMAN ON A MISSION

Lieutenant Glory decides that she was not meant for the side lines and that it was time to take action.

101 - THE BURGER SMUGGLER

Emmett continues with his plan of robbing the Lugger Burger Restaurant.

102 - A VISIT FROM THE SANDMAN

Emmett is forced to face an unexpected challenge that is preventing him from completing his task.

103 - CAUGHT YOU IN THE ACT

Vicky reflects on what she is going through at the bank and just how evil Maestro truly is.

104 - WE MEET AGAIN

Lieutenant Glory and the Maestro exchange a few words before getting physical.

105 - WHERE’S THE BOOM

Lieutenant Glory and Maestro continue to fight until powers collide.

106 - THANK YOU, COME AGAIN

The Warden and the Bard arrive at the bank just in time to witness a dramatic withdrawal.

107 - DO YOU SEE THE LIGHT

The Warden rushes to aid Lieutenant Glory who has seen better days.

108 - GO AWAY

The Maestro shares his frustration before bidding everyone a farewell.

109 - THE AWAKENING – Part 01

Emmett wakes up in a weird place where he learns more about his Family’s heritage.

110 - THE AWAKENING – Part 02

Emmett wakes up in a weird place where he learns more about his Family’s heritage.

111 - THE AWAKENING – Part 03

Emmett wakes up in a weird place where he learns more about his Family’s heritage.

112 - THE AWAKENING – Part 04

Emmett wakes up in a weird place where he learns more about his Family’s heritage.

113 - THE AWAKENING – Part 05

Emmett wakes up in a weird place where he learns more about his Family’s heritage.

114 - THE AWAKENING – Part 06

Emmett wakes up in a weird place where he learns more about his Family’s heritage.

115 - DARK WICK

Mr. Kirk is the first to welcome the newly awaken Dark Wick.

116 - CLEANING TIME

The S.W.A.T. team clears the entrance of the bank before letting in the commanding officer.

117 - NO TIME TO NAP

Vicky regrets a lot of the things that have happened as she watches over the Lieutenant.

118 - THE ESCAPE ARTIST

Lieutenant Glory rushes to the roof of the bank only to learn terrible news.

119 - PIGS CAN ALSO FLY

The Warden and Lieutenant Glory try to make sense of what happened at the bank.

120 - FAMILY FEUD

Lieutenant Glory and the Bard discuss the Maestro as they look over a sleeping city.


Volume 3 Cover

121 - HEAD GOES BOOM

Emmett wakes up and tries to access his powers in a very unorthodox way.

122 - DO AS I SAY

Emmett is being impatient and doesn’t agree with Mr. Kirk’s cautious ways.

123 - A TASTE OF NOSTALGIA

Emmett is brought back to a familiar feeling from when he was just a lad.

124 - I CAN MAKE MY OWN DECISIONS

Convinced he has what it takes, Emmett decides to take matters in his own hands.

125 - I’M GONNA GO FAST

Emmett sneaks away from the underground castle, careful not to be seen by anyone.

126 - THIS IS NOT HOT WHEELS

Emmett is on his way to the Arc City Prison while he discovers a new passion for driving.

127 - YOU CAN BUFF THAT OUT

Emmett decides to continue the rest of his journey on foot rather than turning back.

128 - THE GYM IS TOO FAR

Emmett is facing his greatest nemesis thus far – physical activities!

129 - DON’T YOU PUT IT IN YOUR MOUTH

Emmett becomes hungry while walking through the woods in search of the Arc City Prison.

130 - A HERO’S WELCOME

Lt. Glory is welcoming the Bard for his visit at Arc City Prison.

131 - HE WEARS BOXERS TOO

Lt. Glory gets straight to the point and starts to interrogate the Bard about his father.

132 - YOU’RE NOT NORMAL

Lt. Glory explains that beings with special abilities are not very common.

133 - IF A DORK FALLS IN THE WOODS

While venturing into the woods, Emmett learns that some animals are just jerks.

134 - YOU ONLY LIVE ONCE (YOLO)

Emmett reaches the prison only to find his closest friend being escorted inside.

135 - KISS THE COOK

Mr. Kirk is in the kitchen, happily making breakfast for Emmett and himself.

136 - CODE RED

Mr. Kirk is in total panic mode as he realizes that Emmett snuck away from under his watch.

137 - SHOCKINGLY BRILLIANT

Mr. Kirk is heading towards the prison while hoping that Emmett doesn’t do anything foolish.

138 - WORK IN PROGRESS

Director Takahashi takes a break from business to send a very important email.

139 - DOWN THE CRAPPER

While snooping around the outside of the prison, Emmett discovers a potential way in by accident.

140 - HOPE IT’S NOT MEXICAN NIGHT

Since he is already in trouble for sneaking away, Emmett decides to keep moving and finish what he started.

141 - DON’T TOUCH THE WALLS

Emmett continues through the sewers despite the awful smell.

142 - THE PIED PIPER

The Bard agrees to share his information about his family and ancestors.

143 - THE MAKING OF A VILLAIN - Part 01

The Bard explains how it was growing up with the Maestro before he turned evil.

144 - THE MAKING OF A VILLAIN - Part 02

The Bard explains how it was growing up with the Maestro before he turned evil.

145 - THE MAKING OF A VILLAIN - Part 03

The Bard explains how it was growing up with the Maestro before he turned evil.

146 - The Making of a Villain - Part 04

The Bard explains how it was growing up with the Maestro before he turned evil.

147 - In the Ashes of Shame

The Bard concludes his story by stating that there are greater risks involved than the beliefs of a mad man.

148 - Easy Come Easy Go

Emmett decides to do the right thing and plan his next move.

149 - New Career Day

Emmett decides to play dress up to better his chances of finding his father.

150 - Multi Purpose Accessories

Emmett is demonstrating his skills of playing hide and seek with the Prison Guards.

151 - Quick Thinking

Emmett's excitement is cut short as he see's Vicky coming his way.

152 - No Need to be Rude

A Prison Guard is being less than friendly with Vicky as he pushes her into a room.

153 - A Spontaneous Visit

The Warden receives a troublesum phone call that ruins his day.

154 - Hellooo

Alone in the Warden's Office, Emmett searches for clues that will help him find his father.

155 - Not so Lame After All

Emmett discovers official files that contradicts the image he had of his father.

156 - Make Her Talk

Lt. Glory and the Bard discuss Vicky's potential involvement in the Maestro's affairs.

157 - That Escalated Quickly

The Lieutenant proceeds with her interrogation but gets frustrated quickly.

158 - The Dark Side of Justice

The Bard tries his best to prevent the Lieutenant from making a bigger mistake.

159 - The Breakdown

Pushed to her limits, Vicky breaks down and explains the reason behind her actions.

160 - The Other Side of the Freak

Vicky hands over her cat ears and bear paws to Lieutenant Glory as a token of her new promise.

161 - Ode to the Fake

The Warden waits on the Prison's rooftop for his special guest to arrive.

162 - A Time for Giving

Mr. Kirk explains that he is inspecting the facility prior to making a huge donation.

163 - Easy Does It

Emmett finds himself disappointed that the prison isnt giving him a bigger challenge.

164 - A Friend in Technology

The Warden explains to Mr. Kirk why the prison holds so few guards.

165 - Odd Choice

The Warden and Mr. Kirk walk in the control room only to find an awkward situation.

166 - The Charmer

The Warden introduces Lieutenant Glory to a very flirtatious Mr. Kirk.

167 - The Hide & Seek Master

Emmett finally reaches the jail cell but is having difficulties identifying his father's holding room.

168 - We Found Him

The tour of the Prison's Control Room is cut short as the Warden is called out by an intelligence Officer.

169 - Butterfingers

After identifying his father's holding cell, Emmett finds himself in a self-inflicted situation he cannot escape.

170 - Good Night

As Emmett goes down for the count, a stranger approaches his still body.

171 - That Doesn't Go There

Doctor Wick deals with a meddling security guard the only way he knows how.

172 - Fatherly Figure

Lieutenant Glory argues with the Bard, trying to convince him that he is not ready for a hero's mission.

173 - A Polite Goodbye

Doctor Wick picks up a sleeping Emmett before exiting the prison's holding facility.

174 - Now Means Now

Mr. Kirk and Vicky reaches the prison's rooftop but gets called out before they reach the helicopter.

175 - He's Bad at Telling Jokes

A group of Arc City's Prison Special Forces move in to arrest Mr. Kirk.

176 - The Retribution of a Free Man

Mr. Kirk is saved by an old friend who dropped by unexpectedly.

177 - Pain is My Game

Doctor Wick clears the rooftop of annoying pests that are preventing him from leaving.

178 - Two Stars, Max

Doctor Wick reflects on his short stay at the Arc City Prison.

179 - I'll Take the Blame

Mr. Kirk is worried about having been double crossed by someone he once trusted.

180 - Welcome to the Team

Mr. Kirk and Vicky come up with a plan on how to protect their involvement in Doctor Wick's escape.


Volume 4 Cover

181 - I\'ll Turn This Thing Around

Warden and his team are on their way to foil the Maestro's recent plans.

182 - The Day the Jokes Died

Lieutenant Glory teases the Bard until she realizes that the boy is more vulnerable than he seems.

183 - The End of a Rivalry

The Bard offers last minute advice before the Lieutenant takes off for her mission.

184 - Here's the Intel

Agent McKay shares everything she knows about the current situation relating to the Maestro.

185 - The Plan

The Warden goes through his plan with Lieutenant Glory before making a risky move.

186 - Envy

Agent McKay shares a few opinions about being a super hero with a very modest Bard.

187 - A Selfish Jerk

Emmett is reunited with an old friend but reacts in an inconsiderate way.

188 - Dont Be Like That

Emmett shares his recent adventures with Vicky even if their discussion is cut short due to priorities.

189 - Spontaneous Decision

Vicky ignores Emmett as she proceeds to work on an important assignment.

190 - The Bait

The Warden walks into the Pump House and calls for the Maestro.

191 - Good Old Water

The Maestro explains why he is in the Pump House and anecdote about water.

192 - Honor is a Thing of the Past

The Maestro had enough of the pleasantries and decides to put an end to the intrusion.

193 - It Was All Me

A crystal shield is generated in front of the Maestro's face, leaving him dazed and confused.

194 - The Waltz of Dishonor

Lieutenant Glory appears behind the Maestro and starts to lecture him about his despicable behavior.

195 - One Sided Battle

The Maestro takes advantage of a disoriented Lieutenant to get the upper hand in their fight.

196 - Get Out of Here

The Maestro turns his attention to a meddlesome Warden who couldn't mind his own business.

197 - Three is a Crowd

Lt. Glory and the Maestro agree to a no hold back type of battle in order to finish it all quickly.

198 - An Invisible Advantage

Lt. Glory utilizes her element in order to create a stealthy environment for herself.

199 - Show Yourself

The Maestro gets upset when he isnt able to get the upper hand in the battle.

200 - Up High

The Lieutenant demonstrate her strength as she uses the Maestros as mere dolls.

201 - Take That Society

Emmett makes his way to the Lugger Burger Restaurant while performing a few evil deeds along the way.

202 - It's a Living

Emmett reflects back on his time spent at the Lugger Burger Restaurant.

203 - No Drama-Mama

Emmett burst through the door of the Lugger Burger Restaurant in hopes of making an intimidating entrance.

204 - If You Dont Know Me by Now

Lieutenant Glory proves to the Maestro that she is a force to be respected.

205 - I Have a Feeling You are Wrong

Despite being hurt, the Maestro continues to taunt an angered Lieutenant.

206 - Time to Pull Out

The Warden comes out of the Pump House with some very specific orders.

207 - Love Mission: Fail

Agent McKay doesnt appreciate the advances made by one of her collegues.

208 - My Time to Shine

The Bard looks on as he watches the Warden lecture Agent McKay in the distance.

209 - Truth or Lie

The Bard starts playing music which surrounds the Warden in a less than pleasant way.

210 - Procras...meh I'll Do it Later

Vicky works on a special task that was given to her by Mr. Kirk.

211 - I Know a Secret

The Maestro shares some of his social views with an annoyed Lieutenant.

212 - Enter Stage Left

A random scream gives the Maestro the distraction he had been waiting for.

213 - This Will Hurt You More Than Me

The Maestro takes full advantage of a distracted Lt. Glory to get the upper hand.

214 - I Know You Better Than You

The Maestro explains to the Lieutenant some of the information he gathered about her from the city hall.

215 - You're Not the Boss of Me

The Maestro presses on to get his way with Lieutenant Glory.

216 - The Authority Figure

Mr. Kirk is on his way to a very special meeting with Doctor Wick.

217 - My Son

Mr. Kirk and Doctor Wick discuss Emmett's future now that his Wick Gene is open.

218 - Moment to Shine

Emmett demands an audience with his old manager in order to give him his resignation.

219 - Opportunities Come and Go

Emmett confronts the Lugger Burger Manager about the decision he made.

220 - ESPatty

Patty see's Emmett leaving the Manager's office and tries to guess what is wrong with her friend.

221 - Two to Tango

The Bard continues his mission to free the Warden from the Maestro's spell.

222 - The Passage

Agent McKay holds a motionless Warden as the Bard looks on with fatigue.

223 - She Will Do Nicely

Lt. Glory starts to chain her powers to a level that is acceptable to the Maestro.

224 - Till We Meet Again

The Maestro ends his experiment with Lieutenant Glory.

225 - It's Not Over

The Maestro is caught off guard as he tries to exit the Pump House.

226 - The Rush In

The Bard rushes in to ensure the Maestro gets no time to recover from the blast.

227 - Parental Disobedience

The Maestro taunts the Bard as the boy stares down his father.

228 - Sense of Abandonment

The Bard loses his temper at the Maestro who doesn't seem to remember who the Bard is.

229 - Years of Compressed Anger

The Bard's anger explodes as he shouts at the Maestro for his difficult upbringing.

230 - When I Look At You

The Maestro responds to the Bard's rant in an aggressive manner.

231 - Never Surrender

The Bard counter attacks the Maestro's surprised assault.

232 - The End of a Quest

The gang of heroes stare down at the city's most wanted villain as he lays down motionless.

233 - The Cake is a Lie

Doctor Wick and Mr. Kirk are heading to a meeting with the S.I.S.S.I. Council.

234 - Pants Invader

Mr. Kirk pleads with Doctor Wick to focus before they enter the council meeting.

235 - The Council of Sissies

Doctor Wick and Mr. Kirk sit down in the chamber to start their council meeting.

236 - A Provocative Speech

Director Takahashi welcomes his leaders on behalf of the entire council.

237 - J'accuse!

Director Takahashi continues to push the blame on Mr. Kirk.

238 - Question of Loyalty

Mr. Kirk confronts Director Takahashi about his motives.

239 - A Swift Solution

Doctor Wick rules out his decision on the fight between Mr. Kirk and Takahashi.

240 - Hail to the Doctor

Doctor Wick finishes his speech to the council with cheers from his followers.


Volume 5 Cover

241 - Pancake is a form of Cake!

Emmett and Vicky discuss Vicky's special project she has been doing for Mr. Kirk.

242 - Emails are so much Faster

Emmett and Vicky continue to talk about the computer Virus that will erase the Prison's database.

243 - Shy Bladder

Emmett and Vicky talk about the worst possible outcome if they were to fail their mission.

244 - Potential Glow Stick

Emmett and Vicky make it to the kitchen where Doctor Wick is already waiting for Breakfast

245 - The Apple Doesn't Fall Far From the Tree

Mr. Kirk and Vicky discuss Emmett's last mission at the Prison.

246 - Chewing is Important

Vicky and Mr. Kirk talk about their excitement of seeing Doctor Wick in action.

247 - Sore Loser

Doctor Wick reveals that he does not appreciate losing.

248 - Hoot and a Half

The gang is putting together the final details to their plans.

249 - It Didn't Work

Doctor Wick and Emmett talk about creating a diversion for their mission.

250 - Soap on a Rope

Emmett decides that he had enough of his father for one day and leaves.

251 - Chatter Box

Lieutenant Glory and Agent McKay are escorting the Maestro to his new home.

252 - It\\\'s Not Over

The Maestro continues to make threats after being locked in prison.

253 - The Cool Down

Agent Mckay talks Lt. Glory off the edge.

254 - A Rest Well Earned

Lt. Glory is provided a place to rest..

255 - A Potential Payback

Emmett is giving another chance for redemption.

256 - A Rewarded Good Deed

Doctor W makes Vicky a offer.

257 - You Got Yourself a Deal

Doctor W. and Vicky come to an agreement

258 - Thank You

The Warden thanks the Bard.

259 - it's too soon

Bard gets put on training wheels

260 - Patience is a Virtue

The Warden concludes his meeting with the Bard with a new highlighted plan.

261 - Matter of Perspective

The Bard meets up with Agent McKay before he leaves the prison.

262 - Woah!

Mr. Kirk is preparing to spar with Emmett in the castle's dojo.

263 - Third Time\'s The Charm

Emmett tries to access his ultimate powers once again.

264 - They're Coming

Emmett and Mr. Kirk have a heart to heart.

265 - He Didn't See It Coming

The Warden returns to his peaceful office to catch up on some reports.

266 - Operation Demoralization

The Warden learns of some troublesome activities happening within his organization.

267 - Distractions

The Warden finally finds his head of security but now in the state he had hoped.

268 - Don't Let the Bed Bug Bite

Someone comes in the Lieutenant's room as she sleeps.

269 - A Day Full of Activities

The Bard is intercepted by an unusual stranger.

270 - My Name is Lynx

The Bard is warned of some troublesome event that will shake the city in the near future.

271 - Family Bonding

Emmett and Mr. Kirk get ready to put their plan into action.

272 - The True Meaning of Power

Emmett and Mr. Kirk discuss the strategy that will be used to meet with Caleb.

273 - A Battle of Wits

Emmett and Mr. Kirk enters the Kirk Industries Building but are slowed down due to unforeseen circumstances.

274 - I'm Important

Mr. Kirk meets with Caleb in his office while Emmett tries his best to stay quiet.

275 - The Top Secret Plan

Mr. Kirk finishes the mission's details with Caleb before they take their leaves.

276 - Vendetta

The Warden meets with one of his senior officers to discuss what is being done to recapture Doctor W.

277 - Let the Hunt Begin

The Warden finishes his path forward on how to deal with the escaped doctor.

278 - I'm on Break

The Private finally finds Agent Mckay who was coming back from her break.

279 - Mine!

Doctor Wick decides to check up on Vicky and her progress

280 - Casualties

Doctor Wick explains that every good plan can eventually go wrong.

281 - Too Good to be True

Vicky explains the functionalities of the new Dark Wick mask to Doctor Wick.

282 - The Mask

Doctor Wick inspect the mask that Vicky created for Emmett.

283 - The Dark Wick Design

Vicky and Doctor Wick review the blueprints of the Dark Wick uniform

284 - Bad Mood

Agent McKay reports to the Warden as he requested.

285 - Dont Talk About What You Dont Know

The Warden continues his follow up questions about Doctor W's escape.

286 - You Know What Assume Means

The debriefing continues between the Warden and Agent McKay

287 - Definition of Truth

The Warden explain his definition of the word truth to Agent McKay

288 - Go Find the Truth

The Warden finishes his speech with Agent McKay on the proper path forward.

289 - A Good Nap

Lieutenant Glory wakes up from her well deserved nap.

290 - Uh Oh

Lt. Glory recovers from her headache.


Volume 6 Cover

291 - The Final Part of the Plan

Emmett and Mr. Kirk are leaving the Kirk Industries building and heading back to the lair.

292 - A Joke Turned Around

Mr. Kirk is informed of some troubling news.

293 - A Piece of Advice

Mr. Kirk offers a piece of advice to Emmett

294 - A Mother Knows

The Bard returns home to his mother who surprises him at the door.

295 - Come On In

The Bard enters his mother's house only to get some resistance.

296 - What's New

The Bard continues conversing with his mother.

297 - Dont Get Ahead of Yourself

The Bard continues his visit with his mother.

298 - To Lie or To Tell the Truth

The Bard ponders on what to tell his mother next.

299 - A Decision Based on Love

The Bard breaks out some bad news to his mother.

300 - Get Out

The Bard is faced with some undesired results from his conversation with his mother.

301 - THE SHOE IS ON THE OTHER FOOT

It is time to get serious...though someone should tell Emmett.

302 - Game Mode Activated

Doctor Wick is taking Emmett away so they can plan their mission.

303 - The Time of the Month

Lieutenant Glory encounters some of her colleagues as she struggles to control her headaches.

304 - Shopping Time

Lieutenant Glory is exploring the intimate details of the prison laundry room.

305 - Inner Demon

Lieutenant Glory struggles with herself, striving to regain control of her body.

306 - Anger Issues

Lt. Glory is unable to control herself, despite her efforts.

307 - The Ready Room

Doctor Wick shares his ready room with Emmett before they begin their mission.

308 - The Sale Pitch

Doctor Wick explains what has been done by Vicky in order to transform Emmett into Dark Wick

309 - I Accept

Emmett accept his new challenge and proceeds to go get dressed into his new costume.

310 - The Start of My Destiny

Emmett comes out of the dressing room as Dark Wick

311 - The Maintenance Man

Caleb arrives at the prison to start maintaining the generators.

312 - The Replacement

Caleb finishes filling out his paper work to obtain his badge granting him access to the prison.

313 - The Make Over

It is time to begin the plan.

314 - Explosive Personality

Just a big boom

315 - The Birth of Death Wave

Death Wave emerges from the laundry room.

316 - Code Red

Death Wave is confronted by an officer who calls in a Code Red

317 - It's Not My Fault

Dark Wick and Doctor Wick get off their helicopter as they arrive at the prison.

318 - The Reinforcement

Doctor Wick's minions finally make their appearance.

319 - And So It Begins

Doctor Wick gives out the signal for his minions to attack.

320 - The Messanger

The Warden is being informed of the incoming invasion.

321 - Lesson Learned - Part 01

The Warden is discussing the Zombie invasion with a Colonel.

322 - LESSON LEARNED PART 2

The truth behind Doctor W's zombies is finally revealed

323 - – CAUGHT IN THE ACT

Agent McKay meets Death Wave.

324 - WRONG PLACE AT THE WRONG TIME

Mckay learns the hard way,that some people can't be reasoned with.

325 - THEY KEEP ON COMING

What does the zombie say? nom nom nom

326 - – TRUST ME, I’M A DOCTOR

Doctor makes helps his first patient at the prison.

327 - HISS

DarkWick encounters his first obstacle.

328 - BETTER SAFE THAN SORRY

Team darkwick decides the safe route is the best route.

329 - POWER FLOW

Things are about to kick off,is everyone ready?

330 - I got in!

Doctor Wick loves surprising people

331 - YOU SEXY THING

Caleb gets far in life due to his looks.

332 - LOCK DOWN

Warden confronts the man responsible for the prison madness.

333 - THE COUNTDOWN

Lynx shows how patience one can have...none!

334 - COMPETITION

Seems everyone has the same idea as the Wicks.

335 - DO AS I COMMAND

All things should obey the Dark Wick...even laptops.

336 - Mission Aborted

Death Wave reaches her partner in crime

337 - It's a Hobby

Lynx and Death Wave continue on their quest to gain access to a prison cell block.

338 - Fire At Will

Lynx goes on the offensive and shows the guards a few of her moves.

339 - The Cat's Meow

Lynx decides to let go some of her built in anger on some innocent guards

340 - Snap Out of It

Lynx continues to kill guards while Death Wave pays a visit to an old friend.

341 - Borrowing is Allowed

Lynx takes advantage of a suspended Warden to flirt a little bit.

342 - I'm Free

Lynx frees the Maestro from his jail cell and they proceed to free some of their teammates.

343 - The Baron

Maestro frees another of his henchmen called The Baron of Sang Blanc.

344 - Take Me With You

The Maestro is propositioned moments before leaving the prison.

345 - Welcome Aboard

The Maestro taunts the Warden before he takes his leave.

346 - The Secret Weapon

The Maestro and his gang leave the prison, leaving it to its ultimate doom.

347 - A Real Hoot....REALLY

Caleb says good bye to some people he does not want to meet.

348 - Yeah It's Confirmed

Dark Wick and Doctor Wick are debating on the status of the prison.

349 - Always the Fat One

Doctor Wick is in despair as one of his favorite zombie gets crushed

350 - The End of an Era

The prison explodes under the watchful eyes of Doctor Wick and his son.


Volume 7 Cover

351 - A Month Later

The Mayor is about to have an interview with the Arc City News Network.

352 - Mayor word smith

The manages to address to the issue while revealing nothing.

353 - The Relocation

The Mayor continues his interview with the Arc City News Network.

354 - A Change of Tune

The Mayor's interview seems to have taken a more aggressive tone.

355 - The Sun Will Rise Again

The Mayor finishes his interview with the ACNN

356 - Wake Up

Doctor Wick wakes up his son the only way he knows how

357 - The Walking Snooze

Emmett walks towards the dojo half asleep.

358 - You Suck, But That's OK

Doctor Wick and the gang explain to Emmett what the upcoming plans are in his regards.

359 - Robot Boot Camp

Vicky reveals her contribution to Emmett's combat training.

360 - Help that can kill

Emmett learns the true purpose of Axel and Diesel.

361 - Still can't believe it

Kirk goes over the basics but Emmett is still in shock.

362 - Oh snap they can talk?!

Emmett's new training partners discuss fear quietly to themselves.

363 - Time to vent Lynx.

Lynx expresses her concerns to Maestro.

364 - Hey hey don't worry I got this

Maestro reassures lynx that he still has everything under control

365 - Priorities...

The Maestro and Lynx talk about some work that remains to be done.

366 - Da Boss

The Maestro reminds Lynx why he is still the boss.

367 - What Did I Do

The Maestro finishes his lecture with Lynx

368 - Make me pretty Doc

Doctor keeps his end of the deal and begins the trip to "fix" Victory.

369 - The tough choice

Vicky is given the choice of beauty or integrity.

370 - Vicky's Choice

Doctor Wick is giving one final chance for Vicky to make her decision.

371 - A new challenger enters

It is time to see what Emmett has learned.

372 - Accidental Boop

Emmett tries to fight Diesel who keeps evading him.

373 - Don't Call Me That

Mr. Kirk makes fun of Emmett for losing against Diesel

374 - The Baron of Sang Blanc

The Baron appears out of nowhere in the streets to stop an armoured vehicle.

375 - The Lady is In

Lady Ai makes her entrance and quickly disposes of an obstacle

376 - Last Minute Plan

Lady AI and the Baron discuss part 2 of their plan.

377 - Team work always works

Lady Ai quickly comes up with a plan but requires a little help from the Baron.

378 - Quit Crying

The Warden receives a phone call from Agent McKay.

379 - The Maestro's Objectives - Part 1

The Warden asks Agent McKay if she learned of the Maestro's motives for his past crimes.

380 - The Maestro's Objectives - Part 2

Questions are answered but more arise.

381 - The Maestro's Objectives - Part 3

The Warden finishes his discussion with Agent McKay

382 - Give Me Another One

Lt. Glory is sitting alone in a bar, lost in her own thoughts.

383 - Trying not to make a G spot joke...

While fighting inside her own head, Lt. Glory meets an unlikely fella.

384 - Smooth Criminal

Caleb gives an opportunity to Glory to vent her little heart out.

385 - Finish Him!

Kirk prepares Emmett for his final training session.

386 - A Polite Killer

Emmett takes on the offensive against Axel

387 - ROBOT KOMBAT!

Axel and Emmett both take it up a notch.

388 - WINNER BY DEFAULT

Emmett takes his first victory.

389 - Hello Boys

Lady AI makes another quick entrance.

390 - blonde and deadly

Lady ai makes quick work of the guards inside the truck.

391 - Here for fun,not labor

Baron rushes Lady Ai so that narrowly escape local law enforcement just in time.

392 - Straight to the Point

The Warden meets up with his new pupil

393 - The Written Destiny

The Warden continues to try and recruit the Bard into his team

394 - So be It

The Bard accepts his destiny with an open mind.

395 - An Old Enemy

An old enemy of Doctor Wick wakes up at the hospital

396 - To Be The Lead SISSI...

Takahashi is back, swearing revenge

397 - Chatterbox

Lynx and Shiv are adding pieces to the Redemption

398 - The Green Stuff

Maestro asks Lynx where they can get some uranium.

399 - A Moment to Refocus

The Maestro lays out his plan on how to get his plutonium.

400 - eyes on the prize

Maestro explains what is needed for his plan to proceed.


Volume 8 Cover

401 - All the Single Ladies...

Kirk and Emmett are addressing the progress made by the martial art training

402 - Here comes the reality check

Emmett gets a healthy dose of truth.

403 - It's Electrifying

Emmett learns of the new powers hidden inside his Dark Wick suit.

404 - Time to man up

Darkwick gets a healthy push from the nest.

405 - Where\'s My Money

Dark Wick leaves for his mission, under the spying eye of Lady AI and the Baron of Sang Blanc.

406 - Intruder Alert

Lady AI and the Baron are discussing the discovery of Doctor W's lair.

407 - I Want THAT one

The Maestro pinpoints which ship he wants

408 - The Role of the Maestro

The Maestro sets the stage for his upcoming appearance at the port.

409 - Go Play, Lynx

The Maestro releases Lynx to go ahead and have fun hunting at the Port

410 - Here is the Plan

The Warden shares a bit of his plan with the Bard

411 - Perceptions

The Bard challenges the Warden on his plan.

412 - The Fastest Orientation Ever

The Warden receives a call from his staff informing him of the attack at the Port

413 - She Is Beautiful

Doctor Wick is patiently waiting for Vicky to be done her surgery.

414 - My Own Dirty Work

Takahashi is making his move against Doctor Wick

415 - Angry Ex- employee

The Doctor is cornered.

416 - Another Monologue

Takahashi taunts Doctor Wick at the hospital

417 - It's a Blast

Takahashi says good bye to his old Master in a very special way

418 - The Sacrifice

Doctor Wick takes evasive action, the only way he knows how.

419 - The Coward

Doctor Wick emerges from the debris to realize that things had gone worse.

420 - She Burns

Doctor Wick runs after Vicky

421 - Faulty Landing

Dark Wick and his two minions proceed with their first mission.

422 - Preachy Little Thing

Dark Wick enters the train and disposes of the conductors

423 - Do it the easy way

Darkwick finds a quick solution...O wait no he didn't

424 - Bar Romance

Glory quickly forgets her problems.

425 - You smooth talker you

Glory takes a liking to her new friend.

426 - Glorified stunner

Another bar romance leads to some bad decisions.

427 - The Arrival of the Misfits

Lady AI and the Baron are intercepted by an unplanned individual.

428 - Why Are You Here

The Maestro's crew is asking Kirk for access to the castle

429 - You're Going Down

The Baron and Lady Ai get ready to attack Kirk

430 - Introducing General Wick

Kirk introduces General Wick.

431 - Please no autographs

Kirk sets the stage for the General.

432 - Fools Rush In

The Baron charges at the General in one swift move.

433 - Be Gone

The Baron counter attacks the General.

434 - The Wrong Horse

The Baron brings down the General and set his sight on Kirk

435 - The Origin of a Fool

Kirk makes the first move against the Baron

436 - Round One

Kirk lands a hit on the Baron

437 - All smoke and mirrors

Baron is done playing around

438 - Farewell Fool

The Baron is swinging his axe for what he hopes will be the final blow to Kirk.

439 - The Shock Effect

Doctor Wick rushes to the Operating Room where Vicky was being kept

440 - Utterly Useless

Doctor Wick is annoyed by the performance of his surgeon

441 - The Doc is in

The Doctor is determined to keep his promise.

442 - A Personal Plan

Lady AI runs in the castle thinking of her own personal plan

443 - What's This

Lady AI reaches Doctor Wick's Laboratory

444 - The Baron's Surprise

The Baron is stopped short, taking him by surprise.

445 - Pop goes the baron

The tale of the Baron comes to a end.

446 - The Wick Supremacy

Kirk and General Wick are disposing of an unwanted body.

447 - Hurry Up

Lady AI is struggling to find the Plutonium before being caught

448 - Pappa Dont Like It

Lady AI finds the plutonium she is looking for.

449 - Stop Her

Lady AI is quick to make a quick exit

450 - What Comes Around Goes Around

Kirk is sharing the details of his plan with the General.

451 - Pirate dock party

The Warden and the Bard reach the docks.

452 - The Personal Dance

The Maestro is greeting the Warden and the Bard

453 - The New World Order

Lynx is offering the Bard one final choice.

454 - Father son showdown

The Bard decides to fight his father again.

455 - Last stop dead end docks

Dark Wick quickly finds his way to the action.

459 - No longer off track

The train is safely stopped.

460 - Don't turn ya back to a cat

Warden pays the price for being distracted

463 - Rage against daddy

The bard is hot on Maestro's trail.

472 - A gentle nudge

Dark helps Diesel get into the fight.

475 - Odds are your screwed

Lynx finds out that these robots are full of surprises.

478 - Cornered Cat

Lynx is unaware about the trouble above.

483 - whats cooking good looking

Vicky finally wakes up to realize her fate.

484 - The world is shallow

Vicky views on life change.

485 - Birth of vengenace

Vicky takes hold of her new destiny.

486 - Daddy come back

The Bard continues to pursue The Maestro

487 - number 1 dad

The chase continues.

488 - Soothing music and waves

Bard vs Maestro round 3.

489 - When nature attacks.

The Maestro puts the ocean to work for him.

490 - Silly Kids

The bard shows that he still has some learning to do.

491 - swimming with the fishes

The Maestro moves forward with his plans.

492 - Dead kitty

The wick gene starts to emerge.

493 - Let me introduce myself

Enter the birth of darkwick

494 - Kitty on lock down

Lynx gets tied down.

501 - Bruised body, wounded ego

The Bard is joined by The Warden.


Volume 9 Cover

456 - Death By Choo-Choo

The gang at the Port is faced with a common challenge

457 - Differences Aside

The Maestro is making a very unique proposation

458 - Unlikely Duo

The Bard and Maestro team up to create a giant force field.

461 - The Joy of Being Master

The Bard launches his attack while the Maestro gives a new order to Lynx

462 - I just got here

Lynx turns her attention to Dark Wick

464 - Amanda is Back

The Maestro is summoning Amanda to help him deal with the Bard

465 - Running Away

The Bard is on the defensive to fend off Amanda's attacks?

466 - Rules of Engagement

The Bard sends a distraction to the Maestro while he deals with Amanda the Troll

467 - Experience Helps

The Bard learned from his past experiences which allowed him to get the upper hand against Amanda

468 - And Boom Goes Amanda

The Bard finishes his battle with Amanda

469 - Dont Go Away

The Maestro is walking away but stopped by the Bard

470 - Battle Sequence Initiated

Axel jumps in to defend his master

471 - Do Something

Dark Wick orders Diesel to join the fight.

473 - Plug It In

Diesel is falling face first on the ground, causing some changes in his behaviour.

474 - The Sacrifice

Diesel fires his ray gun to eliminate the threat

476 - Fight Me Like A Man

Dark Wick decides to engage himself into the battle

477 - It's My Turn

Dark Wick is starting his pursuit after Lynx.

479 - Ouch That Hurts

Dark Wick lands a knockout blow.

480 - Local Health Care Providers

Two medics are bringing Vicky back to the lair.

481 - They Know Too Much

Doctor Wick disposes of the witnesses

482 - Just Fix It

Doctor Wick is ordering Kirk to fix his mess

495 - I'm Gonna Get You

Lynx is threatening Dark Wick as he makes his leave.

496 - I Got Back Up

The Bard emerges from under water to reface the Maestro.

497 - Impress Me

The Maestro shares his next move with the Bard who doesn't seem to listen.

498 - A Whale of a Plan

Maestro summons a whale to help him escape

499 - Rocket Man

The Whale is falling towards the Bard's location

500 - Simply Not Impressed

The Maestro sends the Bard flying.

502 - Abandoned

The Maestro is abandoning his right hand girl.

503 - I am the Lynx

The Warden is taking the Bard over to his new captive.

504 - Justice Will Punish You

The Warden and Bard unmask Lynx

505 - Double Agent

Lynx is revealed.

506 - Who Did I Do

Lt. Glory wakes up next to who she thinks is a stranger

507 - Doctor Solomon is at it Again

Lt. Glory is listening to the news, scandalized at the day's event.

508 - Caleb's Epiphany

Lt Glory is sharing some of her insight with Caleb, making him realize some terrible things.

509 - More then pissed

Emmett finally is free to check on Vicky.

510 - That's a Spanking

Doctor Wick lectures Emmett on his current behavior.

511 - A Successful Mission

Doctor Wick is talking with Emmett about the success he received in regards to his last mission

512 - The Man Behind the Curse

Doctor Wick begins his description of the curse's origins.

513 - And Then There Is You

Doctor Wick explains the various powers held by the Wicks.

514 - What If I Kill You

Doctor Wick and Emmett continue to talk about Dark Wick's lack of powers.

515 - I May Be On To Something

Doctor Wick shares his hypothesis on Dark Wick's dormant powers

516 - Heartbreaker

The Bard is facing McKay in an interrogation room

517 - The Source of Corruption

McKay continues to chat it up with the Bard

518 - Who Is The True Master

McKay shares a secret with the Bard, proving Lieutenant Glory innocent.

519 - Search For The Angel Task Force

Agent McKay gives a trail of clues to the Bard.

520 - Martyr Him

General Wick arrives at the warehouse with his army of zombies

521 - Feast My Children

The General orders the attack on the warehouse.

522 - Leaving So Soon

Lady Ai destroys the warehouse that was being attacked by the General

523 - Amateur Corner

Shiv jumps out of the helicopter to face off against the General

524 - A Feat of Strength

Shiv lifts up a weakened General

525 - A Journey Through Time

Doctor Wick is about to take Emmett through a journey through time.

526 - The Father of all Wicks

Father Wick is fueled by anger

527 - The Grief of Sorceress Wick

This is the tale of Sorceress Wick

528 - The All Mighty Lord Wick

The tales of Lord Wick

529 - The Flirtatious Madam Wick

The tales of Madam Wick

530 - The General of Destruction

The tales of General Wick

531 - The Master of the Modern World

The Tales of Doctor Wick

532 - What Will You Do

Doctor Wick is challenging Emmett to come up with his own destiny.

533 - Right in the Family Jewls!

General Wick is getting out of a bind

534 - Modern Day Mutant

Shiv launches his attack on the General

535 - I have a Lovely Bunch of Coconuts...

Shiv attacks the General from behind

536 - Zombie built ford tough

Shiv decides to end the fight.

537 - Let's Wrestle

The General and Shiv grapple in a struggle to gain dominance.

538 - Shut Up Idiot

Shiv explains to the General that it is all too late.

539 - The Sleeping Dragon

The General tells Shiv that his master made a grave mistake

540 - The New Poseidon

Shiv counter attacks the General

541 - I'm Singing In the Rain

The Bard is walking in the rain

542 - Back alley chat

Glory doesn't exactly trust the Bard.

543 - Leave Me Alone

The Lieutenant is making her escape

544 - Stop The Music

Lieutenant Glory frees herself from the Bard's grasp

545 - To The Library

Lieutenant Glory escapes, leaving the Bard alone with his thoughts

546 - The Hunt for the Holy Grail

Shiv explains that the Maestro is hunting for the Holy Grail

547 - A Shift In Balance

General Wick worries about a potential shift in the balance

548 - I Always Win

The General frees himself from under the trapped car.

549 - Stop Talking

The General ensures that Shiv is no longer able to talk

550 - No more talking for you.

The general reveals a few truths.

551 - The Mutant's Demise

General Wick ends his battle with Shiv the mutant

552 - Let's Kill the Music Man

Mr. Kirk is joining General Wick in the post battle situation

553 - We Wait

Kirk shares his plan with General Wick

554 - The Plan

The General and Kirk are making their way out of the city after a successful mission.

555 - Arc City Will Drown

The Maestro is sharing his thoughts on the true powers of the Holy Grail

556 - It is time

Lady A.I. tells Maestro everything is ready to begin.

557 - Your Holiness

The Maestro continues his explanation of the Pied Piper

558 - Cardinal Gabriel Lacroix

The Cardinal brings words to the Pope.

559 - An Evil From the West

The Pope is giving the Cardinal the Holy Grail.

560 - Here is Clef

Clef the eagle arrives at the Pied Piper's ship

561 - Saturday Morning Cartoons

Doctor Wick watches his Saturday morning cartoons

562 - The Fat Karen Song

Emmett is introduced to an old dead relative

563 - Lets think about this

Emmy takes a closer look at gramps.

564 - Holy Sea Sickness

The Cardinal cannot handle the waves.

565 - To Fight Back

The Pied Piper is attacking the Atlantis with all of his fire power.

566 - A New Challenge

Cardinal Gabriel Lacroix activates the Holy Grail

567 - Archangel Michael

The Archangel Michael emerges out of the Atlantis.

568 - The War Horn

Michael blows his war horn and destroys one of the Pied Piper's ship.

569 - Angelic Sorcery?

The Archangel Michael disposes of the Pied Piper's back up

570 - SNAP

The Pied Piper stops the Archangel's horn disintegration power the only way he knows how

571 - He Whistles

The Pied Piper whistles to make his problem go away.

572 - Get Back Up There

The Pied Piper tries to sink the Atlantis

573 - A Man of Few Words

Michael comes out of the waters to land on the Pied Piper's ship

574 - The Soul Stealer

Michael uses his sword to remove the souls of his enemy from their bodies

575 - The Pan Flute

The Pied Piper pulls out his instrument to face off against the Archangel

576 - An Old Trick

The Pied Piper utilizes an old trick in order to get the upper hand

577 - Back to the Present

The Maestro is putting his plan into action

578 - sing a long time

Lt. Glory is called back into action.

579 - The Ice Dome

The Maestro finishes his spell over Lieutenant Glory

580 - Welcome Back Death Wave

Death Wave emerges from the ice dome put on the street

581 - The Mistress of the Knives

Vendetta is seeking throwing knives to practice her new art

582 - Story Time Gramps

Doctor Wick takes over the training courses for Vendetta

583 - The Clapping Piper

The Pied Pipers try to get Michael to submit

584 - Running Out of Options

The Archangel Michael gets angry and gets out of the Pied Piper's spell

585 - Not quite done yet

Michael has a hard time giving up

586 - The Lord shall set you free

Michael is able to finally break free of Pied Piper's spell.

587 - counter this !

Michae, finds a way to stop the Piper without using his abilities.

588 - You sunk my battle ship!

Michael finally deals a crippling blow to the Pied Piper.

589 - That was my favorite!

Piper seems to be at a disadvantage .

590 - No Mercy

The Pied Piper is getting out of the way for one of Michael's attacks.

591 - Again With The Balance

The Pied Piper pins down Michael

592 - It's Never Easy

The Pied Piper realizes that the Holy Grail is not there.

593 - It's Mine Alone

The Pied Piper comes to an unusual realization

594 - Kaboom

The Pied Piper destroys everything the only way he knows how.

595 - Lost at Sea

The Archangel Michael is defeated.

596 - And So The Legend Falls

Father Wick is struck down by Michael's lightning

597 - So what now?

Now that they know the tale,whats next?

598 - A Real Mount!

Vendetta is getting ready and informs Doctor Wick of her transportation plan.

599 - A True Vendetta

Vendetta is coming out with her full outfit

600 - Dressed to kill

Vendetta is ready to practice while in uniform.

601 - General training time.

Everyone has their assignments now.

602 - Here's the Plan

The Maestro finds a flaw in his plan

603 - Let Me Help

Maestro finds a solution for the redemption.

604 - I'm Going In

Lady AI goes in under her one condition

605 - The Firewall

The Maestro traps Lady AI into a computer

606 - Late Night Studying

The Bard is in the Library studying.

607 - The Boss Knows Best

The Bard is heading over to see the Warden

608 - The Gift of Imagination

McKay is in her jail cell, realizing how boring it is to be a prisoner.

609 - Will You Play With Me

McKay wonders what a kid is doing in prison.

610 - play nice or not at all

Creepy levels increase rapidly.

611 - My Play-Toy

McKay is finding herself trapped as a play-toy

612 - The End of an Agent

Agent McKay is faced with a challenge to which there are no way out.

613 - Ready for vengeanace

Vendetta is done training and ready to act.

614 - I Got Your Back

Dark Wick stops Vendetta before she leaves for her mission

615 - Trouble At Home

The Bard returns to the City Hall to see there's a bit of a trouble at home.

616 - It's That Name Again

The Warden wonders who put McKay in that jail cell

617 - Emergency nannies needed

Warden and the Bard come up with a paln.

618 - Treat with care

First responder is in for a surprise.

619 - The Kid With Many Demons

Shadow Crypt transform into his second state

620 - pool of shadows

Shadow Crypt makes quick work of the guard.

621 - Swimming in Acid

The Warden stops the Bard from attacking

622 - Dont Hurt Him

The Bard gets some unwanted help in facing off Shadow Crypt

623 - Working as a Team

The group reconvenes before coming up with an attack plan

624 - Let me Help

Bard tries to connect with kid...but hes not answering.

625 - I'm a Big Boy Now

Vendetta is on her way to her mission destination

626 - Super powers no super wheels

Dark Wick never thought about how to get around in style.

627 - He who is about to scream

Vendetta and Dark Wick prepare to attack.

628 - The Floor is Shadow

Shadow Crypt blends in with the floors and the walls.

629 - A Game of Tag

The Bard is trying to find spots to put his feet safely down

630 - Fwoop

The Warden's crew immobilize Shadow Crypt

631 - Bard the nanny

Bard attempts to put the kid asleep.

632 - Out Cold

The Bard succeeds at putting Shadow Crypt to sleep.

633 - We Need to Talk

The Bard stops the Warden from making what he considers to be a mistake

634 - The Distraction

Dark Wick begins his distraction

635 - Here Comes The Boom

Axel and Diesel get ready for battle

636 - Now we can talk

The warden takes a moment to reflect.

637 - Listen to the Bard

The Bard orders the Guard on what to do with Shadow Crypt.

638 - The Question

The Bard is finally able to ask his question to the Warden

639 - Disrespectful

The Warden pushes back on the Bard's question

640 - The Options

The Warden starts his explanation on the Angel Task Force

641 - How it all Began

The Warden continues to explain how the Angel Task Force came to be

642 - A shot at hope

The Warden's explanation continues.

643 - The Hero of Retribution

The origin story of Ethos

644 - Next up

The next hero from the force is revealed.

645 - In all her glory

We saved the best for last.

646 - My biggest mistake

The warden gives his thoughts on the task force.

647 - I've made my peace

The warden further explains the situation.

648 - Rethink.Rebuild.Restore

Through hardships Warden and Glory press forward.

649 - Walk the line

Warden explains sometimes their actions can be misinterpreted .

650 - Time to decide

The conversation is cut short.

651 - Where is my back up?

Vendetta is making her way to her target

652 - Coming for ya

Vendetta is close to her prey.

653 - Hi boys, lets dance

There is no where to hide now.

654 - Done already?

Vendetta makes quick work of the guards.

655 - So worth the wait

Finally Vendetta has her prize.

656 - We need a plan

Team Wick make plans to deal with Maestro.

657 - Stop him or kill him...BOTH

The Wicks decide the best method of preventing disaster.

658 - Wick family assemble

They have a plan and a blood thrist.

659 - Million dead man march

The streets become flooded with zombies.

660 - Human traffic

what is going on?

661 - The beginning of the end

The Maestro puts his plan into action.

662 - Unleash the wave

Death wave joins the Maestro.

663 - From legend to God

The Maestro starts to hook death wave up to his machine.

664 - Death wave app Go!

Maestro makes a deal with Lady Ai.

665 - Maximum effort

We see the toll the machine takes on death wave.

666 - I\'ll take my daddy

The Bard and Warden are on the way.

667 - Do what must be done

The warden ask the impossible.

668 - This world ain't perfect

The Warden warns Bard about his views of the world.

669 - Time to teach you pain

Vendetta has her prize now.

670 - Nothing personal

Takashi states his case.

671 - Let counter offer

Another offer is made.

672 - Do you know what I have made?

Taka gives his resume.

673 - You need me

We soon find out theres more going on.

674 - On no we better pray

The Warden sees a familar face.

675 - I need your car

The warden is giving a nice warning from the general.

676 - Lets team up

An unlikely ally shows up.

677 - The Naive Fool

Doctor Wick and the Warden are going at it.

678 - CHARGE!!!!

Doctor Wick orders his horde of zombies to charge the Maestro's minions

679 - All we can do is watch

The warden realizes Doctor wick is right.

680 - HA YOU CANT SHOOT ME

Doctor Wick mocks a guard as the Warden agrees with his orders.

681 - The Joy in Annoyance

Doctor Wick continues to keep his priorities straight.

682 - Kissy Face

Doctor Wick gets ready to engage the enemy.

683 - Watch Me Dive!

The Bard makes a barrier to protect his allies

684 - Grandpa!

The Maestro targets the General

685 - London Bridge is Falling Down

The Maestro is activating the Redemption

686 - Unleash the Death Wave

The Maestro orders Death Wave to unleash her true powers

687 - The Villain Saves the Day

Doctor Wick saves the Warden's life

688 - A doctor to slay a General

Everyone picks a target.

689 - Disrespectful Lad

The Bard urges the Maestro to snap out of his messed up mind

690 - A New Enemy

Vendetta is swearing revenge to a tired Takahashi.

691 - The One True Heir

Vendetta introduces Dark Wick as the one true heir.

692 - Knew you was no good.

Takashi reveals his true nature.

693 - No room for mercy

Vendetta sets in motion her punishment.

694 - Just the start of your punishment

It finally starts for Vendetta.

695 - Make it Rain

Takahashi is forced to suffer through another round of torture.

696 - One Less Character

Takahashi meets his end.

697 - I have a plan

Doctor Wick explains that he has a plan on how to overcome the Maestro's spell

698 - Good job grandson

So far Doctor wick's plan is working.

700 - Auto pilot beat down

The doctor is just no match for the General.

700 - Auto pilot beat down

The doctor is just no match for the General.

701 - A Stolen Chance

Doctor Wick goes for broke on a golden opportunity


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Created and Written by Marty Basto

Project Manager Mario Pellerin

Artistic work by Felle Jones

Webmaster Mathieu Cyr

ALL CONTENT AND IMAGES ARE © BASTO MEDIA. ALL RIGHTS RESERVED.