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001 - WELCOME TO LUGGER BURGER
Emmett is working the front cash when a kid suddenly comes and tries to troll him.
002 - WORK AS USUAL
Emmett gets fed up serving an old lady and tries to commit suicide via deep fryer.
003 - SCHEDULE CONFLICT
Emmett is asked to work some overtime by the manager because his nephew scares him.
004 - A FRIENDLY VISIT
Vicky comes to visit Emmett at work but learns the danger of lurking in the drive thru.
005 - HEADING HOME
Vicky shows just how fast she is when it comes to meeting super heroes.
006 - BUSINESS AS USUAL
Vicky witnesses the interview of Lieutenant Glory on the evil Doctor's capture.
007 - THE SHIFT BEGINS
Emmett shows that he is incapable of performing even the simplest task other than running the cash register.
008 - AN AWKWARD VISIT
Mr. Kirk comes to visit Emmett who sees him as a senile old man.
009 - IT'S MY TREASURE
Vicky is excited for receiving an autograph from Lt. Glory, even if the ink is invisible.
010 - EMPLOYEE OF THE MONTH
A kid gives Emmett a hard time at work so Emmett tries to serve him some bleach.
011 - HERE COMES ANOTHER VISIT
Mr. Kirk comes back to the restaurant only to find a card board cut-out of Emmett.
012 - THE HUNTER
Vicky suits up to go hunting for super beings.
013 - IT'S A TRAP
Vicky ties herself to a tree but ends up getting humped by a big black dog.
014 - THE WARDEN
The Warden assigns a new assignment to Lt. Glory but fails to keep his hands to himself.
015 - AMBER ALERT
Mr. Kirk comes for another visit. Emmett decides to embarrass the old man before agreeing to the visit.
016 - LET'S TAKE A DRIVE
Emmett has more fun with Mr. Kirk before getting in the vehicle for their private conversation.
017 - A NEW HERO ARISES
The Bard tries his best at public speaking but only seems to grab Vicky's attention.
018 - I AM POWERFUL
The Bard hypnotizes a small squirrel to prove his skills to Vicky.
019 - THE PEP TALK
Vicky tries to cheer up the Bard to convince him he will make a great super hero.
020 - REDEMPTION
The Bard hypnotizes a small squirrel to prove his skills to Vicky.
021 - A FAIRY TALE
Mr. Kirk talks to Emmett about his family's secret history.
022 - YOU CAN'T TAKE THE NERD OUT OF THE DOC
Mr. Kirk and Emmett talk about Doctor Wick's nerdy personality.
023 - DON'T DROP THE SOAP
Mr. Kirk admits that he is bringing Emmett to Doctor Wick's secret lair. An obsession with the Bat Cave is born.
024 - A PROMISE IS A PROMISE
Tensions are high between Emmett and Mr. Kirk as a promise is broken.
025 - IT'S A DEER CAUGHT IN HEAD LIGHTS
Lt. Glory is diligently guarding the Mayor, a task perhaps more uncomfortable than expected.
026 - HE'S HERE
The powerful Maestro arrives at City Hall with some very loyal followers.
027 - IS SNUGGLING A PLAN
While looking at the Maestro and his followers, Lt. Glory becomes un-easy with the entire situation.
028 - A GOOD ENTRANCE IS SO HARD TO DO
The powerful Maestro arrives at City Hall with some very loyal followers.
029 - GOOD HELP IS SO HARD TO FIND
As the encounter begins, Lt. Glory is finding herself fighting alone.
030 - WHO'S A GOOD BULLY
The Mayor receives a special visit even though it wasn't approved by the bodyguards.
031 - GET OUT OF MY WAY
The Maestro and Lt. Glory are ready to face off in a duel once the area has been completely cleared.
032 - THIS MAY COUNT AS COLLATERAL DAMAGE
Tension rises as the Hero prepares to fight the Villain.
033 - HERE COMES BACK-UP
The Maestro calls Lieutenant Glory's bluff and summons some very interesting back-up to join in the fight.
034 - THAT'S A MIGHTY PICKAXE
Emmett and Mr. Kirk arrive at their destination. Emmett is a little less than impressed with the whole place.
035 - WEDGIES ARE BAD
Emmett and Mr. Kirk reach the lair's first statue which is not easily recognizable for Emmett.
036 - LAZYNESS IS A SKILL
Getting to Doctor Wick's laboratory requires a small hiking trip that isn't appreciated by Emmett.
037 - LOCATION, LOCATION, LOCATION
Whoever built Doctor Wick's secret lair didn't read the basic rules of Real Estate.
038 - GOOD NEIGHBOR
Emmett and Mr. Kirk enter the secret lair which has been used by the Wick Family as a sanctuary for many generations.
039 - FAMILY PRIDE
Mr. Kirk shares a bit of the Wick history with Emmett who doesn't seem to care much at all.
040 - THIS IS WHERE SCIENCE IS MADE
Mr. Kirk leads Emmett to his father's laboratory where the boy is free to explore on his own.
041 - RODENT WHISPERER
The Bard and Vicky explain what happened in the park to a policeman.
042 - A FRIEND INDEED
While walking down the street, the Bard realizes something that has been missed by many.
043 - THIS IS NOT YOUR AVERAGE CAT FIGHT
Lt. Glory continues her fight against the physically strong Amanda.
044 - GONE LIKE THE WIND
By the time the fighting comes to an end, the Maestro is nowhere to be found.
045 - PHASE ONE:COMPLETED
The Maestro reflects on the success of his plan which went on pefectly.
046 - GOOD MORNING SUNSHINE
Lt. Glory learns how the Maestro managed to get such a high public approval.
047 - THE MIGHTY BOUNTY
The Mayor explains to Lt. Glory what it is the Maestro was after at the City Hall.
048 - I'M SEXY AND I KNOW IT
The Mayor shares his opinion on the Maestro and his motives before dismissing the Lieutenant.
049 - THE TRUTH LIES BETWEEN THE LINES
Emmett is debating amongst himself if everything he has been told is true or if it has been all a lie.
050 - JOURNAL ENTRY - PART 1
Emmett reads part of his father's personal journal to learn about his heritage.
051 - JOURNAL ENTRY - PART 2
Emmett reads part of his father's personal journal to learn about his heritage.
052 - JOURNAL ENTRY - PART 3
Emmett reads part of his father's personal journal to learn about his heritage.
053 - JOURNAL ENTRY - PART 4
Emmett reads part of his father's personal journal to learn about his heritage.
054 - JOURNAL ENTRY - PART 5
Emmett reads part of his father's personal journal to learn about his heritage.
055 - AND SO IT BEGINS
Emmett has read enough of the journal and has decided to help bail his father out of prison.
056 - A MAN CAN DREAM
Lieutenant Glory goes to see the Warden for her debriefing but the Warden gets side tracked.
057 - A TRUE LADIES MAN
The Warden learns a lesson about personal space.
058 - THAT IS ALL
The Warden leaves Lieutenant Glory in order to pursue a new lead on the Maestro.
059 - I SEE YOU
Lieutenant Glory walks away through the holding cell area under the watchful eyes of a special villain.
060 - DON'T LET THE BED BUGS BITE
Mr. Kirk brings Emmett to his room so he can get some rest.
061 - I THINK I CAN
Emmett ponders about the meaning and implications of being evil.
062 - A GLIMPSE OF THE PAST - Part 01
Emmett dreams about a specific event that occurred during his high school years.
063 - A GLIMPSE OF THE PAST - Part 02
Emmett dreams about a specific event that occurred during his high school years.
064 - A GLIMPSE OF THE PAST - Part 03
Emmett dreams about a specific event that occurred during his high school years.
065 - HOPE HE WAS GENTLE
Emmett wakes up in a very peculiar place with Mr. Kirk acting stranger than before.
066 - THE POWER OF A BRAND NAME
Mr. Kirk shares some inside information on the secret organization that was founded by the Wick Family.
067 - UNLOCKING A DESTINY
Mr. Kirk begins the process of awakening Emmett's Wick gene by what seems to be an unorthodox method.
068 - A SURPRISED INTRODUCTION
The Bard returns home while reflecting on his day. He is welcomed by an unlikely visitor.
069 - THE INTRUDER
The Bard readies his violin in order to face the uninvited guest in his home.
070 - TEA TIME
The Bard and the Warden discuss the Bard's powers and what he intends to do with them.
071 - BEHIND THE PRISON WALLS
The Warden explains why he is called "Warden" and shares some insight on the Arc City Prison.
072 - TEACH ME WHAT YOU KNOW
The Bard and the Warden continues to talk until the Warden asks a very personal question.
073 - A GLIMPSE OF THE PAST - Part 04
Emmett dreams about a specific event that occurred during his high school years.
074 - A GLIMPSE OF THE PAST - Part 05
Emmett dreams about a specific event that occurred during his high school years.
075 - THE ODD THINGS PEOPLE DO
Emmett wakes up in his room in the underground castle. He is greeted by Mr. Kirk who has a strange request.
076 - OLD PEOPLE ARE VERY UNPREDICTABLE
Emmett prepares to fight Mr. Kirk who continues to taunt him. The battle is over before it even began.
077 - HATE IS SUCH A STRONG WORD
Mr. Kirk explains his actions and what he injected Emmett with that made him scream in agony.
078 - THE WICK GENE
Emmett and Mr. Kirk talk about what is needed in order to unlock the Wick Gene.
079 - MOMMY IS GONNA BE SO PROUD
Emmett shows a sign of intelligence which causes Mr. Kirk to tease the boy some more.
080 - TEACH A MAN TO FISH
Maestro prepares to make a cash withdrawal but he first impresses a couple of stoners.
081 - TIMING IS EVERYTHING
Maestro announces his intentions of robbing the bank but he is interrupted by an unlikely fan.
082 - MORE THAN A PIGGY BANK
Maestro looks on as to what treasures where hidden within the bank.
083 - BUBBLES ARE THE SEXINESS
Lt. Glory enjoys a nice bubble bath as she relaxes from all the crime fighting.
084 - BEAUTY COMES FIRST
Lt. Glory talks to the police force while addressing her priorities.
085 - THE WALK OF A THOUSAND THOUGHTS
Emmett walks through Arc City’s alleys as he reflects on all that is happening to him as of late.
086 - TALK ABOUT REINVENTING THE WHEEL
Emmett reaches the Lugger Burger Restaurant and prepares to make his entrance.
087 - A BRAVE SOLDIER NEVER SHOWS FEAR
Emmett crawls through an air vent and shows just how brave he can be.
088 - DIRECTOR TAKAHASHI – Part 1
Mr. Kirk talks to Director Takahashi about Emmett who is attempting to unlock his Wick Gene.
089 - DIRECTOR TAKAHASHI – Part 2
Mr. Kirk talks to Director Takahashi about Emmett who is attempting to unlock his Wick Gene.
090 - DIRECTOR TAKAHASHI – Part 3
Mr. Kirk talks to Director Takahashi about Emmett who is attempting to unlock his Wick Gene.
091 - A PLAN REQUIRES PLANNING
Emmett climbs out of the air vent at the Lugger Burger Restaurant only to find a flaw in his plan.
092 - THAT’S NOT EVIL – THAT’S JUST MEAN
Emmett tries to improvise on the spot but ends up panicking instead.
093 - IT’S ALMOST LIKE MUSICAL CHAIR
Maestro hypnotizes everyone in the bank except for Vicky, who should be playing another role in his plan.
094 - NOT QUITE A CELEBRITY YET
The Maestro meets with the surrounding police force while holding Vicky as a shield.
095 - CHANGE YOUR TUNE
The Maestro uses force to prove to the policemen that he is a force to respect.
096 - THINGS ARE ABOUT TO GET SERIOUS
The Maestro prepares himself to face a new challenge that is heading his way.
097 - THEY NEVER LISTEN
Lieutenant Glory makes her appearance at the Arc City Bank crime scene.
098 - I'M SAFE IN MY BUBBLE
The Maestro is forced to defend himself from the police's retaliation against his threats.
099 - AT LEAST HE’S HONEST
The Maestro reflects on his plans and the purpose of his crime.
100 - A WOMAN ON A MISSION
Lieutenant Glory decides that she was not meant for the side lines and that it was time to take action.
101 - THE BURGER SMUGGLER
Emmett continues with his plan of robbing the Lugger Burger Restaurant.
102 - A VISIT FROM THE SANDMAN
Emmett is forced to face an unexpected challenge that is preventing him from completing his task.
103 - CAUGHT YOU IN THE ACT
Vicky reflects on what she is going through at the bank and just how evil Maestro truly is.
104 - WE MEET AGAIN
Lieutenant Glory and the Maestro exchange a few words before getting physical.
105 - WHERE’S THE BOOM
Lieutenant Glory and Maestro continue to fight until powers collide.
106 - THANK YOU, COME AGAIN
The Warden and the Bard arrive at the bank just in time to witness a dramatic withdrawal.
107 - DO YOU SEE THE LIGHT
The Warden rushes to aid Lieutenant Glory who has seen better days.
108 - GO AWAY
The Maestro shares his frustration before bidding everyone a farewell.
109 - THE AWAKENING – Part 01
Emmett wakes up in a weird place where he learns more about his Family’s heritage.
110 - THE AWAKENING – Part 02
Emmett wakes up in a weird place where he learns more about his Family’s heritage.
111 - THE AWAKENING – Part 03
Emmett wakes up in a weird place where he learns more about his Family’s heritage.
112 - THE AWAKENING – Part 04
Emmett wakes up in a weird place where he learns more about his Family’s heritage.
113 - THE AWAKENING – Part 05
Emmett wakes up in a weird place where he learns more about his Family’s heritage.
114 - THE AWAKENING – Part 06
Emmett wakes up in a weird place where he learns more about his Family’s heritage.
115 - DARK WICK
Mr. Kirk is the first to welcome the newly awaken Dark Wick.
116 - CLEANING TIME
The S.W.A.T. team clears the entrance of the bank before letting in the commanding officer.
117 - NO TIME TO NAP
Vicky regrets a lot of the things that have happened as she watches over the Lieutenant.
118 - THE ESCAPE ARTIST
Lieutenant Glory rushes to the roof of the bank only to learn terrible news.
119 - PIGS CAN ALSO FLY
The Warden and Lieutenant Glory try to make sense of what happened at the bank.
120 - FAMILY FEUD
Lieutenant Glory and the Bard discuss the Maestro as they look over a sleeping city.
121 - HEAD GOES BOOM
Emmett wakes up and tries to access his powers in a very unorthodox way.
122 - DO AS I SAY
Emmett is being impatient and doesn’t agree with Mr. Kirk’s cautious ways.
123 - A TASTE OF NOSTALGIA
Emmett is brought back to a familiar feeling from when he was just a lad.
124 - I CAN MAKE MY OWN DECISIONS
Convinced he has what it takes, Emmett decides to take matters in his own hands.
125 - I’M GONNA GO FAST
Emmett sneaks away from the underground castle, careful not to be seen by anyone.
126 - THIS IS NOT HOT WHEELS
Emmett is on his way to the Arc City Prison while he discovers a new passion for driving.
127 - YOU CAN BUFF THAT OUT
Emmett decides to continue the rest of his journey on foot rather than turning back.
128 - THE GYM IS TOO FAR
Emmett is facing his greatest nemesis thus far – physical activities!
129 - DON’T YOU PUT IT IN YOUR MOUTH
Emmett becomes hungry while walking through the woods in search of the Arc City Prison.
130 - A HERO’S WELCOME
Lt. Glory is welcoming the Bard for his visit at Arc City Prison.
131 - HE WEARS BOXERS TOO
Lt. Glory gets straight to the point and starts to interrogate the Bard about his father.
132 - YOU’RE NOT NORMAL
Lt. Glory explains that beings with special abilities are not very common.
133 - IF A DORK FALLS IN THE WOODS
While venturing into the woods, Emmett learns that some animals are just jerks.
134 - YOU ONLY LIVE ONCE (YOLO)
Emmett reaches the prison only to find his closest friend being escorted inside.
135 - KISS THE COOK
Mr. Kirk is in the kitchen, happily making breakfast for Emmett and himself.
136 - CODE RED
Mr. Kirk is in total panic mode as he realizes that Emmett snuck away from under his watch.
137 - SHOCKINGLY BRILLIANT
Mr. Kirk is heading towards the prison while hoping that Emmett doesn’t do anything foolish.
138 - WORK IN PROGRESS
Director Takahashi takes a break from business to send a very important email.
139 - DOWN THE CRAPPER
While snooping around the outside of the prison, Emmett discovers a potential way in by accident.
140 - HOPE IT’S NOT MEXICAN NIGHT
Since he is already in trouble for sneaking away, Emmett decides to keep moving and finish what he started.
141 - DON’T TOUCH THE WALLS
Emmett continues through the sewers despite the awful smell.
142 - THE PIED PIPER
The Bard agrees to share his information about his family and ancestors.
143 - THE MAKING OF A VILLAIN - Part 01
The Bard explains how it was growing up with the Maestro before he turned evil.
144 - THE MAKING OF A VILLAIN - Part 02
The Bard explains how it was growing up with the Maestro before he turned evil.
145 - THE MAKING OF A VILLAIN - Part 03
The Bard explains how it was growing up with the Maestro before he turned evil.
146 - The Making of a Villain - Part 04
The Bard explains how it was growing up with the Maestro before he turned evil.
147 - In the Ashes of Shame
The Bard concludes his story by stating that there are greater risks involved than the beliefs of a mad man.
148 - Easy Come Easy Go
Emmett decides to do the right thing and plan his next move.
149 - New Career Day
Emmett decides to play dress up to better his chances of finding his father.
150 - Multi Purpose Accessories
Emmett is demonstrating his skills of playing hide and seek with the Prison Guards.
151 - Quick Thinking
Emmett's excitement is cut short as he see's Vicky coming his way.
152 - No Need to be Rude
A Prison Guard is being less than friendly with Vicky as he pushes her into a room.
153 - A Spontaneous Visit
The Warden receives a troublesum phone call that ruins his day.
154 - Hellooo
Alone in the Warden's Office, Emmett searches for clues that will help him find his father.
155 - Not so Lame After All
Emmett discovers official files that contradicts the image he had of his father.
156 - Make Her Talk
Lt. Glory and the Bard discuss Vicky's potential involvement in the Maestro's affairs.
157 - That Escalated Quickly
The Lieutenant proceeds with her interrogation but gets frustrated quickly.
158 - The Dark Side of Justice
The Bard tries his best to prevent the Lieutenant from making a bigger mistake.
159 - The Breakdown
Pushed to her limits, Vicky breaks down and explains the reason behind her actions.
160 - The Other Side of the Freak
Vicky hands over her cat ears and bear paws to Lieutenant Glory as a token of her new promise.
161 - Ode to the Fake
The Warden waits on the Prison's rooftop for his special guest to arrive.
162 - A Time for Giving
Mr. Kirk explains that he is inspecting the facility prior to making a huge donation.
163 - Easy Does It
Emmett finds himself disappointed that the prison isnt giving him a bigger challenge.
164 - A Friend in Technology
The Warden explains to Mr. Kirk why the prison holds so few guards.
165 - Odd Choice
The Warden and Mr. Kirk walk in the control room only to find an awkward situation.
166 - The Charmer
The Warden introduces Lieutenant Glory to a very flirtatious Mr. Kirk.
167 - The Hide & Seek Master
Emmett finally reaches the jail cell but is having difficulties identifying his father's holding room.
168 - We Found Him
The tour of the Prison's Control Room is cut short as the Warden is called out by an intelligence Officer.
169 - Butterfingers
After identifying his father's holding cell, Emmett finds himself in a self-inflicted situation he cannot escape.
170 - Good Night
As Emmett goes down for the count, a stranger approaches his still body.
171 - That Doesn't Go There
Doctor Wick deals with a meddling security guard the only way he knows how.
172 - Fatherly Figure
Lieutenant Glory argues with the Bard, trying to convince him that he is not ready for a hero's mission.
173 - A Polite Goodbye
Doctor Wick picks up a sleeping Emmett before exiting the prison's holding facility.
174 - Now Means Now
Mr. Kirk and Vicky reaches the prison's rooftop but gets called out before they reach the helicopter.
175 - He's Bad at Telling Jokes
A group of Arc City's Prison Special Forces move in to arrest Mr. Kirk.
176 - The Retribution of a Free Man
Mr. Kirk is saved by an old friend who dropped by unexpectedly.
177 - Pain is My Game
Doctor Wick clears the rooftop of annoying pests that are preventing him from leaving.
178 - Two Stars, Max
Doctor Wick reflects on his short stay at the Arc City Prison.
179 - I'll Take the Blame
Mr. Kirk is worried about having been double crossed by someone he once trusted.
180 - Welcome to the Team
Mr. Kirk and Vicky come up with a plan on how to protect their involvement in Doctor Wick's escape.
181 - I\'ll Turn This Thing Around
Warden and his team are on their way to foil the Maestro's recent plans.
182 - The Day the Jokes Died
Lieutenant Glory teases the Bard until she realizes that the boy is more vulnerable than he seems.
183 - The End of a Rivalry
The Bard offers last minute advice before the Lieutenant takes off for her mission.
184 - Here's the Intel
Agent McKay shares everything she knows about the current situation relating to the Maestro.
185 - The Plan
The Warden goes through his plan with Lieutenant Glory before making a risky move.
186 - Envy
Agent McKay shares a few opinions about being a super hero with a very modest Bard.
187 - A Selfish Jerk
Emmett is reunited with an old friend but reacts in an inconsiderate way.
188 - Dont Be Like That
Emmett shares his recent adventures with Vicky even if their discussion is cut short due to priorities.
189 - Spontaneous Decision
Vicky ignores Emmett as she proceeds to work on an important assignment.
190 - The Bait
The Warden walks into the Pump House and calls for the Maestro.
191 - Good Old Water
The Maestro explains why he is in the Pump House and anecdote about water.
192 - Honor is a Thing of the Past
The Maestro had enough of the pleasantries and decides to put an end to the intrusion.
193 - It Was All Me
A crystal shield is generated in front of the Maestro's face, leaving him dazed and confused.
194 - The Waltz of Dishonor
Lieutenant Glory appears behind the Maestro and starts to lecture him about his despicable behavior.
195 - One Sided Battle
The Maestro takes advantage of a disoriented Lieutenant to get the upper hand in their fight.
196 - Get Out of Here
The Maestro turns his attention to a meddlesome Warden who couldn't mind his own business.
197 - Three is a Crowd
Lt. Glory and the Maestro agree to a no hold back type of battle in order to finish it all quickly.
198 - An Invisible Advantage
Lt. Glory utilizes her element in order to create a stealthy environment for herself.
199 - Show Yourself
The Maestro gets upset when he isnt able to get the upper hand in the battle.
200 - Up High
The Lieutenant demonstrate her strength as she uses the Maestros as mere dolls.
201 - Take That Society
Emmett makes his way to the Lugger Burger Restaurant while performing a few evil deeds along the way.
202 - It's a Living
Emmett reflects back on his time spent at the Lugger Burger Restaurant.
203 - No Drama-Mama
Emmett burst through the door of the Lugger Burger Restaurant in hopes of making an intimidating entrance.
204 - If You Dont Know Me by Now
Lieutenant Glory proves to the Maestro that she is a force to be respected.
205 - I Have a Feeling You are Wrong
Despite being hurt, the Maestro continues to taunt an angered Lieutenant.
206 - Time to Pull Out
The Warden comes out of the Pump House with some very specific orders.
207 - Love Mission: Fail
Agent McKay doesnt appreciate the advances made by one of her collegues.
208 - My Time to Shine
The Bard looks on as he watches the Warden lecture Agent McKay in the distance.
209 - Truth or Lie
The Bard starts playing music which surrounds the Warden in a less than pleasant way.
210 - Procras...meh I'll Do it Later
Vicky works on a special task that was given to her by Mr. Kirk.
211 - I Know a Secret
The Maestro shares some of his social views with an annoyed Lieutenant.
212 - Enter Stage Left
A random scream gives the Maestro the distraction he had been waiting for.
213 - This Will Hurt You More Than Me
The Maestro takes full advantage of a distracted Lt. Glory to get the upper hand.
214 - I Know You Better Than You
The Maestro explains to the Lieutenant some of the information he gathered about her from the city hall.
215 - You're Not the Boss of Me
The Maestro presses on to get his way with Lieutenant Glory.
216 - The Authority Figure
Mr. Kirk is on his way to a very special meeting with Doctor Wick.
217 - My Son
Mr. Kirk and Doctor Wick discuss Emmett's future now that his Wick Gene is open.
218 - Moment to Shine
Emmett demands an audience with his old manager in order to give him his resignation.
219 - Opportunities Come and Go
Emmett confronts the Lugger Burger Manager about the decision he made.
220 - ESPatty
Patty see's Emmett leaving the Manager's office and tries to guess what is wrong with her friend.
221 - Two to Tango
The Bard continues his mission to free the Warden from the Maestro's spell.
222 - The Passage
Agent McKay holds a motionless Warden as the Bard looks on with fatigue.
223 - She Will Do Nicely
Lt. Glory starts to chain her powers to a level that is acceptable to the Maestro.
224 - Till We Meet Again
The Maestro ends his experiment with Lieutenant Glory.
225 - It's Not Over
The Maestro is caught off guard as he tries to exit the Pump House.
226 - The Rush In
The Bard rushes in to ensure the Maestro gets no time to recover from the blast.
227 - Parental Disobedience
The Maestro taunts the Bard as the boy stares down his father.
228 - Sense of Abandonment
The Bard loses his temper at the Maestro who doesn't seem to remember who the Bard is.
229 - Years of Compressed Anger
The Bard's anger explodes as he shouts at the Maestro for his difficult upbringing.
230 - When I Look At You
The Maestro responds to the Bard's rant in an aggressive manner.
231 - Never Surrender
The Bard counter attacks the Maestro's surprised assault.
232 - The End of a Quest
The gang of heroes stare down at the city's most wanted villain as he lays down motionless.
233 - The Cake is a Lie
Doctor Wick and Mr. Kirk are heading to a meeting with the S.I.S.S.I. Council.
Created and Written by Marty Basto
Project Manager Mario Pellerin
Artistic work by Felle Jones
Webmaster Mathieu Cyr
ALL CONTENT AND IMAGES ARE © BASTO MEDIA. ALL RIGHTS RESERVED.